Eternal Chancellorship of the Black Scythe of Alturus

Region: Twilight Mire Pop Count: 19 / 20 Rulers: Falxscura Andorator

General Information

General
Stability: United
Stability Gain Chance: 40%
Stability Loss Chance: 26%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 0
Rolling Karma: 1
Temporary Karma: 0
Vampirism Chance: 10%
Income
Money: 3567 / 6000
Money Income: 448
Remaining Import Slots: 9
Remaining Export Slots: 9
Trade Distance: 16
Miscellaneous
Origin: (T) Survivors

Notes

None

Administration & Holdings

Administration
Administration: 4
Passive Expansion Chance: 40%
Territory: 27 / 30
Roads: 20 / 22
Territory Holdings
Plains 4
Forest 4
Dense Forest 0
Urban 0
Hill 2
Mountain 9
River 0
Desert 7
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 1
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Strength
Conscription Type: Low
Military Funding: Notable
Magic Stance: Persecution
Centralization Law: Absolute
Citizenship Stance: Open
Foreign Acceptance: Integration
Subject Stance: Suppression
Land Doctrine: Standard
Naval Doctrine: Fleet
Diplomatic Stance: Isolated
Scientific Stance: Radical
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Indulgence
Tax Stance: Moderate
Justice Stance: Standard

Vassalship

Vassalship
Overlord: The Crimson Accolade
Vassal Type: Protectorate
Compliance: Compliant
Chance to Disobey: 10%
Chance to Rebel: 0%
Chance to Demand Concessions: 20%
Concessions Amount: 8
Concessions:

Diplomacy

General
Military Alliance Slots: 0
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Greater Masira Friendly None Unknown
2 Great Algren Imperial Watch Friendly None Unknown
3 Jinying Neutral Non-Aggression Pact Unknown
4 Daksha D'mae Unfriendly None Unknown
5 Jinying Neutral None Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 2/4

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 1 bronze: 2
stone: 1
money: 15
Ancient Heavy Archers 0 bronze: 1
money: 15
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
money: 15
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 15
Ancient Light Archers 1 wood: 1
money: 15
Ancient Light Cavalry 0 mounts: 1
money: 15
Ancient Light Infantry 0 wood: 1
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Auxiliary 0 wood: 1
money: 15
Classical Cavalry Archer 0 mounts: 1
money: 15
Classical Civilian 0 money: 15
Classical Light Archers 0 wood: 1
money: 15
Classical Light Cavalry 0 mounts: 1
money: 15
Classical Light Infantry 0 wood: 1
bronze: 1
money: 15
Classical Siege Weapon 0 iron: 1
wood: 1
money: 15
Classical Spearmen 0 stone: 1
bronze: 1
money: 15
Classical Tactician 0 iron: 1
money: 15
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 15
Imperial Cavalier 0 prestige: 2
money: 15
Imperial Legionnaire 0 prestige: 2
money: 15
Imperial Marksman 0 prestige: 2
money: 15

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 78 42 36 10 / 35
Wood 18 16 2 9 / 15
Stone 7 7 0 14 / 15
Mounts 9 1 8 15 / 15
Research 7 2 5 0 / 0
Magic 1 0 1 4 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 4 2 2 1 / 10
Iron 3 0 3 5 / 5

Jobs

Working Pops: 19/19

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Bureaucrat 1 wood: 1
administration: 1
Farmer 11 wood: 1
food: 6
Harvester 5 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
money: 50
Metallurgist 0 stone: 1
bronze: 2
iron: 1
Miner 1 wood: 1
stone: 4
Mystic 0 magic: 1
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 1
Vampire 1 vampirism_chance: 0.1
stability_loss_chance: 0.1
magic: 1
food: 1
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 8

Classical Market

Type: market

Cost: money: 600
wood: 5
stone: 3

Modifiers: mounts_consumption: 0
trade_distance: 6
trade_slots: 2
merchant_money_production: 50
money_income: 100

Node: None

Classical Farm

Type: farm

Cost: wood: 8
food: 6
stone: 3

Modifiers: mount_consumption: 0
food_production: 4

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Ranch

Type: ranch

Cost: food: 4
wood: 4
mounts: 4
bronze: 2

Modifiers: wood_consumption: 0
mounts_production: 4
food_production: 1
miner_stone_production: 1

Node: mounts

Classical School

Type: school

Cost: wood: 10
stone: 3
bronze: 2
iron: 1

Modifiers: wood_consumption: 0
stone_consumption: 0
research_production: 1
ruler_stat_gain_chance: 0.25
ruler_immortal_stat_gain_chance: -0.2

Node: None

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 0

Node: iron

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 0
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Classical Granary

Type: granary

Cost: wood: 7
stone: 5
food: 3

Modifiers: mounts_consumption: 0
food_storage_capacity: 10
farmer_food_production: 1

Node: food


Cities

City Slots: 3

Metropolis

Name: Novus Alturus

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: research

Generic City

Name: Holy City of Verbada Legisda

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Commerce

Name: Fornaxus

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
4 1
Quest Name Slot Total Progress Per Tick Current Progress Link
create a massive AI mercenary company 4 Progress Slot 4 12 / 38 Discord Message (1451204465960161520)

Modifiers

Field Value Duration Source
stability_gain_chance 0 -1 Isolated Diplomatic Stance
vampirism_chance -0.5 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1383707125548847216
stability_loss_chance -1.0 -1 https://discord.com/channels/1188889187018088488/1458590279270531072/1459667345541959693
food_consumption 10.0 3 https://discord.com/channels/1188889187018088488/1188894981214175283/1460183358205202556